Ubisoft has canceled and postponed games due to being overloaded with too many titles in development.

Last month, Ubisoft canceled three additional projects to address revenue declines and focus on its long-term growth strategy.
Ubisoft has canceled and postponed games due to being overloaded with too many titles in development.

Ubisoft, the game publisher of France, acknowledged that in the past several years it had delayed and axed a number of its games due to having more titles than it could undertake.

CEO Yves Guillemot spoke to investors last month in a quarterly earnings call, and he had the following: "We've cancelled a few games because we had to make room for other games that are in development at the company, and that helps all the other games that are progressing well.

Ubisoft has canceled three more projects last month in a fight to stem revenue losses and grow for the long haul, reports. It had previously delayed Skull & Bones for the sixth time, leaving many with questions. Now, it will come in 2024.
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Discussing the plans, Guillemot said, "Now we feel like we have the right number of games knowing that we're going to be launching a lot of games in FY24, which will also make room for the other games that are coming up in the company."

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2024-11-02 04:25:49